Center for Internet and Society

Play Money: Field Notes from a Make-Believe Economy

March 20, 2006

Starting in June 2003, Julian Dibbell spent 9 months trying to make a living buying and selling virtual items (swords, castles, gold pieces) from the online fairytale world Ultima Online, a massively multiplayer role-playing game. His experience illuminates a strange new parallel world and the changing relationship between value and reality in the postpostmodern economy.

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