Game Makers: A Ubisoft Podcast

The Environment Sounds of Anno 1800

Feb. 24, 2020

From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz. neither hosts nor alters podcast files. All content © its respective owners.