Nov. 6, 2020
Everyone once in awhile a game comes along that transcends genre, subjective preferences or styles and just blows us up in a way that takes it from "game" to "cultural phenomenon". "Among Us" is that game. What about this relatively simple, low fi looking game has captured the hearts and minds of so many? And why now? Game Informer Liana Ruppert joins Peter and Richard to discuss and ponder the cultural and sociological reasons why "Among Us" is being played obsessively by millions and watched/streamed by billions and, most importantly, "What If Among Us was real?" Show notes: https://whatifshow.com/podcast Join hosts Peter Schmiedchen and Richard Garner with some of the world’s top thinkers in science, astronomy, technology, academia and futurism to ponder some of your most popular What If videos. Subscribe to this podcast and please rate & review us. Thanks for being part of the What If community as we embark on an epic exploration of possibilities. Join us online: Website https://whatifshow.com/podcast YouTube https://www.youtube.com/WhatIfScienceShow Facebook https://www.facebook.com/What.If.science Instagram https://www.instagram.com/whatif.show If you’d like to sponsor this podcast, please get in contact with our partners at Notorious - [email protected] Hosts: Peter Schmiedchen and Richard Garner Executive producer: Steve Hulford Supervising producer: Richard Garner Producers: Demid Tumanov and Stephen Henrik Channel supervisor: Raphael Faeh Social media: Saida Mirzalimova Research: Jay Moon Trailer: Evan Yue Artwork: Alex Griffith Production: Underknown Support the show: https://www.patreon.com/whatifshow See omnystudio.com/listener for privacy information.