That's Latin for "THACO's Hammer is the greatest!"
I've been approaching you guys a little slower, while I polish off the backlog of Vince and the Gang over at RFI, but at the same time, you've also been the ones who got me through many an overnight motel stay while I was doing repetitive work reports as part of my job. Having you guys streaming on the laptop was like having a cadre of gamers sitting at the table with me, talking about the finer points of roleplaying while I did the drudge work necessary to pay the bills. I've asked a couple of questions in the past, and you've answered them quickly and expertly. In fact, my wife is preparing to playtest the Monk class one of you sent to her; the character will soon be making an appearance in my Roman campaign world (Mundus Romanus).
Speaking of Roma Antiqua, have you guys done a show yet on the splatbook, "The Glory of Rome: Campaign Sourcebook?" I noticed it specifically proscribes the paladin class, probably because their origin as idealized Christian knights comes essentially from the Romance literature of the High Middle Ages. Personally, though, I don't see why warriors dedicated to rightness and justice, and who serve a god or gods who represent such virtues, couldn't still exist in a Classical setting, albeit in modified form. I'm thinking of using the Mithraic Mysteries as a possible semi-historic channel for the Paladin class. Any of you have any thoughts on what changes in the class abilities/restrictions--if any--might best be made to reflect a pagan era Paladin [Palatinus paganus]?